Change numbers and story days
The costume department plans by change number, with scenes mapped onto each change. Here's how one character's scenes turn into a wardrobe breakdown:
| Sc. | Story day | Situation | Maya's change |
|---|---|---|---|
| 3 | D1 | at work, diner | Change 1: waitress uniform |
| 7 | D1 | same shift | Change 1 |
| 12 | D1 | driving home | Change 2: jacket over uniform |
| 22 | N1 | motel | Change 3: jeans, sweater |
| 42 | N4 | gas station, rain | Change 6 (wet): jeans, rain jacket |
| 61 | N4 | driving, continuous | Change 6 (wet) |
| 90 | D5 | crash | Change 7, with blood and tear stages |
Maya's scenes 42 and 61 might shoot two weeks apart, but they're the same change on the same story night, and they have to match down to how wet the jacket is. That's why story days need to be settled before the costume designer starts shopping.
What the breakdown should flag
On the breakdown sheet, wardrobe items are circled in the script and listed by character and change number. Note anything that affects quantity or fitting:
- wet, dirty, bloody, or torn states, which need multiples and a plan for progression
- stunt action, which needs matching doubles for the stunt performer, often with pads built in
- specific pieces named in the script ("her father's watch," "the red dress")
- uniforms and period clothing, which need rentals or builds and fittings
- background wardrobe: counts, and whether BG bring their own
Change 7 above might need four copies of the same shirt: clean for the first half of the scene, lightly bloodied, heavily bloodied, and one for the double. Budget and fitting schedules follow from those notes.
Wardrobe and the schedule
Every change adds time. A day with Maya in three changes means three trips to the costume trailer, plus hair and makeup adjustments. The 1st AD watches for days where one actor has many changes and builds in time, or groups scenes to limit them. Fittings in prep go on the prep schedule and need the actor's availability.
Mistakes
People forget that time passes. A character in the same outfit on D1 and D3 either looks like they never went home or it's deliberate, and the costume designer should decide. People also miss wardrobe hidden in action: "she throws on a coat" is a new piece. And multiples get underestimated for rain and blood scenes, which is a problem once the only copy is soaked after take two.
The costume designer builds the final plan, and the costume supervisor runs it day to day. Storiara's Assets module pulls wardrobe from the script along with props so you can tag changes to scenes; see props and wardrobe.
