Prep: building the look
A DP on a feature typically joins four to eight weeks before shooting, depending on the budget. The first conversations are with the director about the story and references: films, photographs, paintings, frames the director has pulled. Those become a lookbook the rest of the crew can see.
From there the DP makes the technical choices that serve that look. Which camera and sensor, which lenses (spherical or anamorphic, vintage or clean), which aspect ratio, whether to shoot handheld or on a dolly, and what the lighting approach is for day interiors, night exteriors, and cars. Camera tests settle arguments: the DP shoots the lead actors in makeup and wardrobe under different lenses and lighting, and the DIT and colorist build a LUT so dailies and on-set monitors show something close to the final image.
The DP also does a lot of prep that looks like planning. They go on the tech scout with the gaffer and key grip, work out where the sun will be at each location, list lighting and grip equipment needs, and build a shot list or floor plans with the director. The equipment order that comes out of prep is one of the biggest numbers in the below-the-line budget.
A worked example: planning around the sun
Scene 42 is EXT. ROOFTOP - DAWN, 1 3/8 pages, and the director wants the sun just breaking over the skyline in the wide shot. Say the sunrise and sunset planner gives sunrise at 6:48 a.m. on the shoot date, and the DP judges the look lasts roughly 20 minutes around it, so the DP asks the 1st AD to have camera rolling on the wide at 6:35, which means crew call at 5:00 for a rooftop that takes an hour to rig. The close-ups, which the DP can light to match, get scheduled after the sun is up. That order of shots is a DP decision, and it goes to the 1st AD during prep so the call sheet is built around it.
On set: lighting and coverage
A typical setup goes like this. The director and actors block the scene. The DP watches, agrees on camera positions with the director and the camera operator, and tells the 1st AD roughly how long lighting will take. The 1st AD releases the actors and brings in stand-ins. The DP gives the gaffer a lighting plan ("big soft source through the window, keep the back of the room dark, a little edge on Maya from the practical") and the key grip rigging and diffusion needs. Once it's lit, the DP checks exposure and the frame on the monitor, confirms focus marks are set, and tells the AD they're ready.
Through the day the DP is managing time as much as images. They know that turning around to shoot the reverse will mean relighting, so they may suggest shooting both directions of a scene in one lighting setup, or ask for a cover set when weather threatens an exterior.
A realistic day on a feature
| Time | Work |
|---|---|
| 6:00 a.m. | Crew call. Walks set with gaffer and key grip, reviews first setup |
| 6:30 a.m. | Blocking rehearsal. Agrees on first camera positions |
| 7:00 a.m. to 1:00 p.m. | Lights and shoots the morning's setups |
| 1:00 p.m. | Lunch. Watches yesterday's dailies on a laptop with the DIT |
| 1:30 p.m. to 6:00 p.m. | Afternoon setups. Pre-lights tomorrow's set with the rigging crew's plan |
| 6:00 p.m. | Wrap. Talks through tomorrow's first shot with the 1st AD |
Who the DP works with
The camera department reports to the DP: operator, 1st and 2nd ACs, loader or camera utility, and the DIT. Lighting comes through the gaffer and the electric department; rigging, dollies, cranes, and diffusion come through the key grip. The DP works closely with the production designer on color and set construction, with costume on fabrics that read on camera, with makeup on skin tones, and with the colorist in post.
Post
The DP's work isn't finished at wrap. They attend the color grading sessions, where the final look gets set scene by scene, and they're often asked to check VFX shots for matching light. Contracts vary on whether the DP is paid for grading time and whether they have approval over the final color.
Pay and the union
In the 13 Western Region states (Alaska, Arizona, California, Colorado, Hawaii, Idaho, Montana, Nevada, New Mexico, Oregon, Utah, Washington, and Wyoming), union camera work falls under Local 600's Western Region agreements. The 2026 to 2027 Western Region rate card, Panel 1 (features and one-hour episodic, studio-local), effective August 2, 2026:
| Schedule | Rate |
|---|---|
| Schedule A, daily | $150.54 per hour, $1,204.32 per 8-hour day |
| Schedule B, weekly | $134.08 per hour, $5,792.26 weekly guarantee |
| Schedule C1, weekly (4-week minimum guarantee, usable for a DP under a personal service contract) | $111.20 per hour, $5,404.32 weekly |
The weekly figure is 43.2 guaranteed hours times $134.08, which comes to $5,792.26. These are minimums. DPs on features usually negotiate above scale, and the half-hour, distant location, and long-form television panels have their own rates.
Getting there
Most DPs come up through the camera department (loader, 2nd AC, 1st AC, operator) or through shooting their own work: shorts, music videos, documentaries, and commercials. To work union jobs in Los Angeles or the Western Region, a DP needs placement on the Industry Experience Roster through Contract Services. The two paths are 30 days of signatory work in one job classification within the year before applying, or 100 days of union or non-union work in one classification within three years. Proof comes from employment verification letters from payroll companies, and applicants complete general safety and harassment prevention training. After roster placement, you must join Local 600 within 60 days.
In prep, Storiara's shot list lets the director and DP break each scene into shots with a name, category, description, and reference image, and the equipment module groups gear into camera, lenses, lighting, sound, grip, and other, with cost, rate, and availability for each item.
